MOBI Ian Livingstone ✓ Caverns of the Snow Witch ePUB Ô Caverns of Kindle - ✓

Deep within the Crystal Caves of the Icefinger Mountains the dreaded Snow Witch is plotting to bring on a new ice age A brave trapper dies in your arms and lays the burden of his mission on your shoulders But time is running out will YOU take up the challenge?

10 thoughts on “Caverns of the Snow Witch

  1. says:

    Loved this book Steve and Ian collaborated on this one and the illustrations are great I owe these two a lot because they helped me develop my writing skills at a young age You start the book with one uest and end up taking on a bigger one The snow witch is really scary The illustrations in these books are great too I would love to contact some of these illustrators I will be working on a book in the future that has all the usual orcs and goblins etc It will be a tome with full glossy illustrations The orc on the front cover of Caverns Of The Snow Witch is how I see an orc should look like Excellent🐯👍

  2. says:

    Not best FF gamebook at all story too much linear take just one wrong path and you are dead or going to find later that you are already dead and the endless series of fights is just impossible to win if you haven't at last a Skill score of 1011 but I really enjoyed the setting the storyline and all the references to previous books like The Warlock of Firetop Mountain Deathtrap Dungeon Forest of Doom and I had fun playing this classic Fighting Fantasy gamebook but longevity factor is almost null hereStarting again Steve Jackson's House of Hell as soon as possible D

  3. says:

    A patchwork of four different adventures22 June 2012 This is nowhere near the uality of the previous Fighting Fantasy gamebooks and I can actually tell you why I first encountered this particular book back when Fighting Fantasy was becoming popular and Steve Jackson and Ian Livingstone decided to release a magazine dedicated to the series The magazine was called 'Warlock' and I believe only six were ever released which is not true there were a lot However in one or was it two of the magazines Livingstone presented this game book but adventure in the magazine only went up to where you kill the snow witch and then it ended Since there was not enough for a full blown book to release it they decided to tack a further adventure onto the end The story has you travelling up north with a trading caravan when you discover that the outpost you are heading towards has been destroyed by some ravenous beast So you decide to set off into the mountain to find this beast which you do when you also meet a trapper fighting it You kill the beast but the trapper is dying and he tells you about the Snow Witch and how she wants to plunge the land into eternal winter You then set off into the mountains find her caverns and then proceed to kill her That was the end of the original adventure however in the book you must then escape from the caverns which you can easily do but the ultimate combat is difficult as she has become a spirit and you must defeat her by outwitting her with a game similar to rock paper scissors it uses discs and you must actually find the discs before you can play it However once you manage to outwit her the book isn't over as you then travel to Stonebridge with a couple of companions and then onto the Moonstone Hills when you learn that you have been hit with a Death Spell and must then do one final thing to complete the adventure One of the interesting things about the forth part of the adventure it can be divided into four 1 finding the cavern 2 killing the snow witch 3 escaping the cavern 4 defeating the death spell is that you travel past a number of places from earlier books with hints that you have not completed the books yet You past Firetop Mountain and wonder about the Warlock cross the river that winds through Fang and then arrive at Darkwood Forest where you learn that a hammer has been stolen and lost in the forest so your dwarf companion goes off the find it no doubt dying and passing the uest onto the adventurer from book 3 In a way it is kind of like a memorial tour of some of the earlier books As I said it is not the best as the four sections really are only four different adventures with minimal choices though there are a couple of places that if you make the wrong turn you pretty much fail the adventure Hints for the necessary items are taking the weapons from the trapper's hut finding the stake and the flute finding the discs and not paying the ferryman to take you across the river you need to meet the dark elf otherwise you will die There is one other thing you need to climb the tree to the tree house and kill the man orc he has something important as well Still not the best of the adventures but now I guess I am going on to The House of Hell

  4. says:

    This is a gamebook I have wanted to complete for a long long time As a kid I was never able to get very far into it The early adversaries such as the mammoth and yeti are punishingly difficult if your Skill is low and I never even got to enter the caverns two decades ago before putting the book back on the shelf and forgetting it Now all these years on I have finally completed it Having a Skill of 12 was vital to that process It seems that with Ian Livingstone books I should just skip the stat rolling and award myself 11 or 12 from the outset to save wasting my timeThis book is rich and rewarding in some respects never dull but could have been so much and has some serious flawsThe plus side first the icy environment is new and interesting The book is varied with a wilderness trek to locate the caves; the journey through the caves themselves and the confrontation with the Snow Witch; escaping the caves in the company of an elf and dwarf; the trek back home and the realisation that the Witch has cast a Death Spell upon you followed by the desperate uest to dispel it before croaking It's really nice to revisit Stonebridge and witness the Hill Troll threat first hand tying in with 'The Forest of Doom'The book has lots of great moments like these and once you know the right path it's uite smooth flowing provided you have high scores However that 'right path' is one hell of a beast to discover Take a single mis step and it's impossible to succeed There are items which you MUST have to defeat the Snow Witch But finding them is very counter intuitive and really goes against the grain Or at the very least getting them confirms you to be a bloodthirsty bandit not a heroic adventurer And later when you learn of the Death Curse it's impossible to survive unless you've drunk a particular potion which can only be discovered by following the path which defies all common sense on your homeward journey Essential items for completion of the uest should be found in logical places where a smart reader can deduce they should look not deliberately made obscure for the sake of it 'City of Thieves' was a good example of how to place essential items; this book is the exact opposite punishing readers for using their intelligence and rewarding them for murdering opponents who've shown no overt aggressionThe encounter with the Snow Witch is frankly pathetic I had been looking forward to it a face off against this devilishly attractive but evil vampire witch a real head to head like the brilliant combat with Balthus Dire at the end of 'Citadel of Chaos' But no we have a bare paragraph in which she's not even graced with a description Then if you have the right item she dies and if you don't then you do And that's it??? Shameful and bitterly disappointing that such a fascinating opponent can be so wastedThis is slightly made up for when her spirit appears in a crystal orb and hurls punishment on your head before you escape the caverns but it's a poor substitute for what could have been one of FF's most memorable encountersThen the second half of the book begins with the almost completely linear trek to Stonebridge This part is actually uite pleasant bringing back memories of 'Forest of Doom'Then you find out about the witch's curse and have to go looking for the healer who can remove it You start losing Stamina left right and centre and the hills are packed with really hard encounters that pound you down even That's assuming you found the obscurely hidden item to permit you to survive this long in the first place If you haven't got high full scores and find the right route almost perfectly you'll lose so much Stamina so fast you simply won't survive this section It's very unforgiving The actual cure is a bit of an anti climaxIt's not a bad book by any means but it has some very bad decisions in its design the worst of which is how badly it represents its promising villainess The weakest FF to date though it shouldn't have been and needn't have been

  5. says:

    CAVERNS OF THE SNOW WITCH is one of the earlier Fighting Fantasy adventures one with a change of setting a snowbound mountainous landscape in which merely being outdoors is enough to sap the player's stamina After some very good scene setting material the action shifts to an icy base inside a mountain where the player must kill the titular character It's a little like The Warlock of Firetop Mountain with snow instead of fire I enjoyed it thoroughly despite dying an unexpected death at the climax; this is the type of story that calls for thorough exploration and item gathering The monsters stand out too in terms of size as the player always seems to be up against gargantuan hard hitting beasts

  6. says:

    This gamebook is a pathetic typical adventure by Ian LivingstoneThe story itself is ridiculously linear and uninteresting The main difficulty is as usual with this writer tons of fights and objects one must collect in order to be able to survive

  7. says:

    This wins my award of worst gamebook I've ever readStory Divided into three weak parts the titular caverns a journey seuence then a survival seuence For all the vaunted evil ness of the snow witch and her minions no one seems to mind you just strolling in and start taking things out room by room You obviously don't expect character development in a gamebook but the reason the author gave as to why you went after the titular snow witch is just plain ridiculous nothing because the author wants you to Same thing with the motivation for part 2 you just have to never mind the logic of it The motivation for part 3 is survival so that's fine except for how you're supposed to go about it it makes absolutely no senseview spoilerThe titular caverns just happens to be primary setting of the first part The titular snow witch? Just a checkpoint for the first part For all evil ness that's attributed to her and her minions she's nothing than just than just two encounters the 2nd one being really tacked on And speaking of tacky I got the feeling that the editor or publisher rejected the gamebook initially because it was submitted with just part 1 So parts 2 and 3 were appended just to pad it out The later parts were just as horrible Why travel with two complete strangers to their hometowns instead of just back to what you were doing before? And the steps to cure yourself of the so called Death Spell just borders on stupidity No wonder only one other person in the world had survived it and that person just happens to be living in a nearby cave where you need begin with the weird healing steps hide spoiler

  8. says:

    Really fun to do if your bored or on a plane but not a novel

  9. says:

    Not the best FF book but certainly a lot of fun to revist as an adult Very short and uite sparse but worth a few games

  10. says:

    Back in 1982 Steve Jackson and Ian Livingstone broke new ground with Warlock of Firetop Mountain starting the 1980s gamebook craze The formula of exciting and addictive gameplay where your choices determine your route through the book was a winner For a good few years in the late 80s and early 90s I was utterly obsessed Caverns of the Snow Witch is one of the early numbers #9 from 1984 that I missed first time around Compared to some of the best entries in the series think Warlock Citadel of Chaos Creature of Havoc its spatial scope is narrower and its structure linear you can see it if you make a map as you go However it’s a good solid entry perfect for winter afternoons down the pub and my 8 year old and I enjoyed playing it it was hard and we died